The goal is to reproduce a Coffee Grinder as realistic as possible. It's a Modeling and Texturing exercise.
Starting with our own model of the Coffee Grinder, and using the provided photographs, we had to create the Look Development of a realistic Coffee Grinder. This means : treatment of the pictures, use them to create textures related to your Coffee Grinder UVs in Photoshop, use the created textures in Maya Renderman to create realistic shaders.