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Coffee Grinder

The goal is to reproduce a Coffee Grinder as realistic as possible. It's a Modeling and Texturing exercise.

Starting with our own model of the Coffee Grinder, and using the provided photographs, we had to create the Look Development of a realistic Coffee Grinder. This means : treatment of the pictures, use them to create textures related to your Coffee Grinder UVs in Photoshop, use the created textures in Maya Renderman to create realistic shaders.

360 degrees turn

360 degrees turn

Texturing, Lighting

Texturing, Lighting

Modeling (wireframe)

Modeling (wireframe)